18 cards found.

Crown of Flames

Enchantment Aura   {R} (1)

Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
"All my life I've fought these monsters. Today I finish that fight."
—Barrin



Color Identity: R,Red
Printings:
Invasion (Common)

Foreign Names:

Formats:

Fencer Clique

Creature Faerie Soldier   3 / 2   {2}{U}{U} (4)

Flying
{U}: Put Fencer Clique on top of its owner's library.
You may as well try to swat a faerie
—Flamekin expression meaning
"that's impossible"



Color Identity: U,Blue
Printings:
Morningtide (Common)

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Forced Fruition

Enchantment {4}{U}{U} (6)

Whenever an opponent casts a spell, that player draws seven cards.
"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion."
—Neerdiv, fallowsage



Color Identity: U,Blue
Printings:
Lorwyn (Rare)

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Graceful Reprieve

Instant {1}{W} (2)

When target creature dies this turn, return that card to the battlefield under its owner's control.
"In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."



Color Identity: W,White
Printings:
Morningtide (Uncommon)

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Moonglove Winnower

Creature Elf Rogue   2 / 3   {3}{B} (4)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist.



Color Identity: B,Black

Persuasion

Enchantment Aura   {3}{U}{U} (5)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.



Color Identity: U,Blue
Printings:
Tenth Edition (Uncommon)
Tenth Edition (Uncommon)

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Pouncing Wurm

Creature Wurm   3 / 3   {3}{G} (4)

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.



Color Identity: G,Green
Printings:
Planar Chaos (Uncommon)

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Razorfin Abolisher

Creature Merfolk Wizard   2 / 2   {2}{U} (3)

{1}{U}, {t}: Return target creature with a counter on it to its owner's hand.
Once you have been marked by the merrow, you are not long for their waters.



Color Identity: U,Blue
Printings:
Eventide (Uncommon)

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Riftmarked Knight

Creature Human Rebel Knight   2 / 2   {1}{W}{W} (3)

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.



Color Identity: W,White
Printings:
Planar Chaos (Uncommon)

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Safehold Sentry

Creature Elf Warrior   2 / 2   {1}{W} (2)

{2}{W}, {q}: Safehold Sentry gets +0/+2 until end of turn. ({q} is the untap symbol.)
"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."



Color Identity: W,White
Printings:
Shadowmoor (Common)

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Savage Conception

Sorcery {3}{G}{G} (5)

Create a 3/3 green Beast creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Some beasts are born not of a mother, but of magic.



Color Identity: G,Green
Printings:
Eventide (Uncommon)

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Formats:

Shade of Trokair

Creature Shade   1 / 2   {3}{W} (4)

{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)



Color Identity: W,White
Printings:
Planar Chaos (Common)

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Spiteflame Witch

Creature Elemental Shaman   2 / 1   {1}{B/R} (2)

{B}{R}: Each player loses 1 life.
Cinder beliefs revolve around the Path of Sorrow, a spiritual descent into oblivion. They don't mind taking others on their journey down.



Color Identity: B,R,Black,Red
Printings:
Shadowmoor (Uncommon)

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Storm Front

Enchantment {G} (1)

{G}{G}: Tap target creature with flying.
The calmest day on Rath would be thought a storm anywhere else.



Color Identity: G,Green
Printings:
Tempest (Uncommon)

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Streambed Aquitects

Creature Merfolk Scout   2 / 3   {1}{U}{U} (3)

{t}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
{t}: Target land becomes an Island until end of turn.
"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn."
—Illulia, flamekin soulstoke



Color Identity: U,Blue
Printings:
Lorwyn (Common)

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Sunrise Sovereign

Creature Giant Warrior   5 / 5   {5}{R} (6)

Other Giant creatures you control get +2/+2 and have trample.
A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.



Color Identity: R,Red
Printings:
Lorwyn (Rare)

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Thorntooth Witch

Creature Treefolk Shaman   3 / 4   {5}{B} (6)

Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time."



Color Identity: B,Black
Printings:
Lorwyn (Uncommon)

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Formats:

Vengeful Firebrand

Creature Elemental Warrior   5 / 2   {3}{R} (4)

Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
The flame of a warrior is never extinguished.



Color Identity: R,Red
Printings:
Morningtide (Rare)

Foreign Names:

Formats:

No results found.
Bummer

18 cards found.